Shove Ha'penny Epsilon

Welcome!
 
HomeHome  CalendarCalendar  GalleryGallery  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 New Ikaria version 0.3.2

Go down 
AuthorMessage
Soupy

avatar

Posts : 362
Join date : 2009-09-23
Age : 47
Location : Virginia

PostSubject: New Ikaria version 0.3.2   Sun Oct 04, 2009 12:18 am

The new ikariam version 3.2 should be coming out in the next month or two. If you have some time, please look at the ikariam boards to read some of the changes that will occur with updates. I think some of the biggest changes will be how the game calculates your points. Everyones points will drop once the update is out. There will be new military units (spear throwers), new buildings (temple), and new combat rules which sounds like they will make combat much harder. They have also added new player protection in the game. New players cannot be attacked until they have a town greater than level 4 (unless they attack someone first or have a colony built) and each island will now have a "barbarian village" which players can use to test there military on, pillage and practice combat. The catch to it is every time someone attacks the village on the island, the barbarian village is supposed to get stronger. If you have a lot of time on your hands you can still try the beta test world for the new updates.

Version 0.3.2!

From the board:

Feature
-- Vacation mode has been revised: A player can always go into vacation mode now. Fleets and armies that are on their way to another player's city will complete their current missions. However, new missions can only be started when the current mission has been completed. Stationed troops and armies (ie. a players' fleets in general) that are currently on their way somewhere are scattered. Building jobs are stopped when you enter vacation mode and are continued again once you have logged back into the game.

Feature -- Doubled storage capacity: A bit of Ambrosia allows you to double the amount of goods that are safe from pillaging.

Feature -- Protection for new players: Newly registered players cannot be attacked until their Town Hall has been extended to level 4, they have attacked another player or founded their first colony. Players that have an active Premium account are safe until the level 6. If a player becomes inactive, protection is forfeited. Troops cannot be stationed at newly protected player's cities, as they cannot attack in the first place.

Feature- Trade offers enhanced: The Bargain Finder's results list now displays the supplier city's trading port size. Thus the duration of a mission can be estimated.

Feature- Research system has been revised: Previously, players could only choose their research section. The research points were then automatically invested into this section's research and the acquisitions were automatically researched. From now on, every player (taking the requirements for the research into consideration) can invest his research points into the research section of his choice. Research points are produced as normal. If scientists have produced as many research points as the possible research topics cost, the points can be swapped for the research by the research advisor. The Feature 'Swap crystal for research points' has been omitted.

Feature- Island forum: Each island now has a small forum on it, which can be used by each player who has a city on that particular island. The forums can be accessed via the theatres on the islands.

Feature- Miracles revised: Every island has a miracle on it that has a particular effect. Players can build a temple in their cities, in which villagers can become priests. The maximum amount of priests is dependent on the expansion stage of the building. Priests produce a faith miracle over a specific time with a dynamic limit (depending on the level of the miracle and the maximum population of all cities on the island). Faith is reduced if a priest is removed from the temple or if the limit is altered. Every island miracle has a maximum of 5 levels and can be expanded by the community of the island. However in order to do this, luxury goods have to be donated. It is irrelevant which resource it is, but it cannot be a resource that is already produced on the island. Example: On a marble island, only wine, crystal or sulphur can be donated. The 5 levels determine the strength of the miracle effect. Players can trigger the effect of a particular level when the priests from all cities have achieved enough faith for the level. Triggering an effect does not reduce faith! Every player can activate the effect of a level regardless of the other players on the island. Miracle effects affect the player's complete account (all armies, fleets or cities). They have a limited period of effectiveness (usually two hours) and cannot be activated again for several hours afterwards (usually 20 hours). The previous effects are omitted completely.

Feature- Battle system has been revised: Units and battle sequences have been completely changed. There are different positions or battle lines on the battlefield, which can be occupied by specific unit classes and that get involved in the combat action in different ways. The heavy infantry is at the front line on the main battle lines. On the sides, next to the heavy infantry is the light infantry and behind the main battle lines are the long-range units. The town wall has to be broken through in order for a battle to start in a city. Once a side manages to defeat an opponent's main battle lines, the battle is over. If there is not enough heavy infantry available, the battle lines are filled with other unit classes which will probably not be as successful during close combat. These positions, regardless of their city size have a limited capacity for units. The units who do not fit in any more, will not take part in the battle round, but will wait in reserve until they are needed. The units' parameters have been completely changed. This is also true for the building costs and the required upkeep. In general, these have reduced. You can find a more detailed description of the battle system in Ikipedia.

Feature -- New unit Spear Thrower: The spear throwers are a new infantry unit which are a start unit.

Feature -- Tutorial for beginners: A tutorial with eight steps has been implemented into the game. During the tutorial, advisors explain the most important steps to take when you are new to the game and have just started playing.

Feature -- Barbarian village: There is now a barbarian village on the island of the player's capital city. It can be pillaged up to 10 times. The barbarians' loot and strength increases with every attack. Thus the new battle system can be tried out without making any new enemies.

Feature -- Global news: A new system has been implemented so that we can directly send you important news in the game.

Feature -- World map shortcut list: This is a drop-down list on the world map; you can decide which islands you would like the map to be centered on here. Islands on which you have own cities and own stationed troops are automatically entered. Additionally another 5 islands can be entered -- which becomes a maximum of 25 if you have a premium account.

Bugfix -- Goods request at the Trading Post was not deleted when the building was demolished
Bugfix -- Troops sometimes withdrew to the wrong city
Bugfix - Errors occurred during the marking of new city messages
Bugfix -- The display error in the in the Workshop has been fixed
Bugfix -- Cultural goods could be accepted several times
Bugfix- Sometimes villagers fled if an ally pillaged from the city
Bugfix -- When the growth of a city stagnated, the unhappy smiley was displayed
Back to top Go down
View user profile
Dennis P



Posts : 31
Join date : 2009-09-23
Age : 67
Location : Livingston Village, Scotland

PostSubject: Re: New Ikaria version 0.3.2   Fri Oct 09, 2009 11:31 pm

Hi All,
I have gone into Vacation mode.
All my towns are losing money even after ceasing all mining and wood cutting!
Since the intro of this new version I have lost nearly 100k in gold.

Good luck to you all,
Dennis

l.coyle@blueyonder.co.uk

is my home email.
Back to top Go down
View user profile
Dennis P



Posts : 31
Join date : 2009-09-23
Age : 67
Location : Livingston Village, Scotland

PostSubject: Re: New Ikaria version 0.3.2   Mon Oct 12, 2009 1:01 am

Back on after my self imposed exile, lol.

Did a quick read on the boards and followed some advice on there, got rid of a lot of my navy and am now back in the black.
Just hope that I don't get attacked now.

Cheers,
Back to top Go down
View user profile
Soupy

avatar

Posts : 362
Join date : 2009-09-23
Age : 47
Location : Virginia

PostSubject: Re: New Ikaria version 0.3.2   Mon Oct 12, 2009 10:13 am

Good to have you back!!!! Was worried for a moment that we might not hear from you again. Don't worry about the navy, we've got your back.
Back to top Go down
View user profile
Dennis P



Posts : 31
Join date : 2009-09-23
Age : 67
Location : Livingston Village, Scotland

PostSubject: Re: New Ikaria version 0.3.2   Mon Oct 12, 2009 1:55 pm

Thanks, mate

Laughing
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: New Ikaria version 0.3.2   

Back to top Go down
 
New Ikaria version 0.3.2
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Shove Ha'penny Epsilon :: ShoHa Epsilon Board :: ShoHa General Forum-
Jump to: